Devices and browsers
Support status
| Platform | World | Image | Status |
|---|---|---|---|
| iOS | Yes, through Monolook App/App Clip | Yes, browser with camera | Supported |
| Android | Yes, through WebXR in Chrome | Yes, browser with camera | Supported |
| XR headsets | Coming soon | Not a priority | Coming soon |
| Desktop | Preview without real AR | Yes, with camera | Development and testing |
Browsers
| Platform | Recommended browser | Notes |
|---|---|---|
| Android | Chrome | Requires HTTPS, camera, and WebXR for World |
| iOS | Safari + Monolook App/App Clip | World uses a native ARKit bridge |
| Desktop | Chrome / Edge / Safari | Useful for preview and Image Tracking |
Monolook World
World is supported in production on:
- iOS through Monolook App/App Clip.
- Android through WebXR.
XR headsets are on the roadmap and should be treated as coming soon, not current public support.
Monolook Image
Image Tracking works in browsers with WebAssembly and camera access. It does not require WebXR.
Unity
The Unity adapter is marked as coming soon. It should not be documented as production-ready.